Field EventTarget
This is the object whose events are being monitored. If null and the current GameObject has a CinemachineVirtualCameraBase component, that component will be used.
Namespace: Unity.Cinemachine
Assembly: solution.dll
Syntax
[Tooltip("This is the object whose events are being monitored. If null and the current GameObject has a CinemachineVirtualCameraBase component, that component will be used.")]
public CinemachineVirtualCameraBase EventTarget
Returns
| Type | Description |
|---|---|
| CinemachineVirtualCameraBase |