• About Cinemachine
    • Using Cinemachine
    • Using Virtual Cameras
      • Setting Virtual Camera properties
        • Body properties
          • Transposer
          • Do Nothing
          • Framing Transposer
          • Orbital Transposer
          • Tracked Dolly
          • Hard Lock to Target
        • Aim properties
          • Composer
          • Group Composer
          • Do Nothing
          • POV
          • Same As Follow Target
          • Hard Look At
        • Noise properties
          • Working with noise profiles
      • Blending between Virtual Cameras
      • Managing and grouping Virtual Cameras
        • Cinemachine Free Look
        • Cinemachine Mixing Camera
        • Cinemachine Blend List Camera
        • Cinemachine Clear Shot
        • Cinemachine State-Driven camera
      • Virtual Camera extensions
        • Extensions for avoiding collisions and evaluating shots
          • Cinemachine Collider
          • Cinemachine Confiner
        • Follow Zoom extension
        • Pixel Perfect extension
        • Post Processing extension
        • Volume Settings extension
        • Storyboard extension
        • 3rd Person Aim extension
        • Recomposer extension
      • Saving in Play Mode
      • Using dolly paths
        • Cinemachine Path
        • Cinemachine Smooth Path
        • Cinemachine Dolly Cart
      • Multiple Unity cameras
      • Cinemachine External Camera
      • Cinemachine Target Group
    • Cinemachine Brain
    • Cinemachine and Timeline
    • Cinemachine and 2D graphics
    • Cinemachine and top-down games
    • Alternative Input Systems
    • Cinemachine Impulse
      • Cinemachine Impulse Sources
        • Cinemachine Collision Impulse Source
        • Cinemachine Impulse Source
      • Raw Vibration Signals
        • Using Noise Profiles
        • Using Fixed Signals
      • Cinemachine Impulse Listener
      • Filtering impulses