About Cinemachine
Using Cinemachine
Using Virtual Cameras
Setting Virtual Camera properties
Body properties
Transposer
Do Nothing
Framing Transposer
Orbital Transposer
Tracked Dolly
Hard Lock to Target
Aim properties
Composer
Group Composer
Do Nothing
POV
Same As Follow Target
Hard Look At
Noise properties
Working with noise profiles
Blending between Virtual Cameras
Managing and grouping Virtual Cameras
Cinemachine Free Look
Cinemachine Mixing Camera
Cinemachine Blend List Camera
Cinemachine Clear Shot
Cinemachine State-Driven camera
Virtual Camera extensions
Extensions for avoiding collisions and evaluating shots
Cinemachine Collider
Cinemachine Confiner
Follow Zoom extension
Pixel Perfect extension
Post Processing extension
Volume Settings extension
Storyboard extension
3rd Person Aim extension
Recomposer extension
Saving in Play Mode
Using dolly paths
Cinemachine Path
Cinemachine Smooth Path
Cinemachine Dolly Cart
Multiple Unity cameras
Cinemachine External Camera
Cinemachine Target Group
Cinemachine Brain
Cinemachine and Timeline
Cinemachine and 2D graphics
Cinemachine and top-down games
Alternative Input Systems
Cinemachine Impulse
Cinemachine Impulse Sources
Cinemachine Collision Impulse Source
Cinemachine Impulse Source
Raw Vibration Signals
Using Noise Profiles
Using Fixed Signals
Cinemachine Impulse Listener
Filtering impulses