Transposer
This Virtual Camera Body algorithm moves the Virtual Camera in a fixed offset to the Follow target. It also applies damping.
The fixed offset can be interpreted in various ways, depending on the Binding Mode.
Properties:
Property: | Function: | |
---|---|---|
Binding Mode | The coordinate space to use when interpreting the offset from the target, and the damping. For example, for a "Door Cam or “Hood Cam" in a car racing game, use Local Space Locked To Target. | |
Lock To Target On Assign | Make the Virtual Camera use the Follow target’s local frame at the moment that the Virtual Camera is activated or when the target is assigned. This offset remains constant in world space. Also, the camera does not rotate along with the target. | |
Lock To Target With World Up | Make the Virtual Camera use the Follow target’s local frame with tilt and roll set to 0. This binding mode ignores all target rotations except yaw. | |
Lock To Target No Roll | Make the Virtual Camera use the Follow target’s local frame, with roll set to 0. | |
Lock To Target | Make the Virtual Camera use the Follow target’s local frame. As the target rotates, the camera rotates around it to maintain the offset. | |
World Space | The offset in interpreted in world space relative to the Follow target's origin. The camera will not change position when the target rotates. | |
Simple Follow With World Up | Interpret the offset and damping values in camera-local space. This mode emulates what a human camera operator would do when instructed to follow a target. | |
Follow Offset | The distance to maintain the Virtual Camera relative to the Follow target. Set X, Y, and Z to 0 to place the camera at the centre of the target. The default is 0, 0, -10, respectively, which places the camera behind the target. | |
X Damping | How responsively the camera tries to maintain the offset in the x-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | |
Y Damping | How responsively the camera tries to maintain the offset in the y-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | |
Z Damping | How responsively the camera tries to maintain the offset in the z-axis. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | |
Pitch Damping | How responsively the camera tracks the target rotation’s x angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | |
Yaw Damping | How responsively the camera tracks the target rotation’s y angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. | |
Roll Damping | How responsively the camera tracks the target rotation’s z angle. Small numbers make the camera more responsive. Larger numbers make the camera respond more slowly. |