Cinemachine Target Group
Use Cinemachine Target Group to treat multiple GameObjects as a single Look At target. Use a Target Group with the Group Composer algorithm.
To create a Virtual Camera with a Target Group:
In the Unity menu, choose Cinemachine > Create Target Group Camera.
Unity adds a new Virtual Camera and Target Group to the Scene. The Follow and Look At targets in the Virtual Camera refer to the new Target Group.In the Hierarchy, select the new Target Group object.
In the Inspector, click the + sign to add a new item to the group.
In the new item, assign a GameObject, and edit the Weight and Radius properties.
To add more GameObjects to the Target Group, repeat steps 3-4.
Properties:
Property: | Function: | |
---|---|---|
Position Mode | How to calculate the position of the Target Group. | |
Group Center | Use the center of the axis-aligned bounding box that contains all items of the Target Group. | |
Group Average | Use the weighted average of the positions of the items in the Target Group. | |
Rotation Mode | How to calculate the rotation of the Target Group. | |
Manual | Use the values specified in the Rotation properties of the Target Group’s transform. This is the recommended setting. | |
Group Average | Weighted average of the orientation of the items in the Target Group. | |
Update Method | When to update the transform of the Target Group. | |
Update | Update in the normal MonoBehaviour Update() method. | |
Fixed Update | Updated in sync with the Physics module, in FixedUpdate(). | |
Late Update | Updated in MonoBehaviour LateUpdate() . |
|
Targets | The list of target GameObjects. | |
Weight | How much weight to give the item when averaging. Cannot be negative. | |
Radius | The radius of the item, used for calculating the bounding box. Cannot be negative. |