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Cinemachine Documentation
- Cinemachine overview
- Getting started
- Setting up Virtual Cameras
- Saving in Play Mode
- Setting Virtual Camera properties
- Working with noise profiles
- Setting Cinemachine Brain properties
- Blending between Virtual Cameras
- Cinemachine and Timeline
- Storyboard
- Cinemachine and Postprocessing
- Managing and grouping Virtual Cameras
- Avoiding collisions and evaluating shots
- Cinemachine Target Group
- Cinemachine and 2D graphics
- Cinemachine and top-down games
- Using multiple Unity cameras
- Cinemachine External Camera
- Cinemachine Follow Zoom
- Using dolly paths
- Cinemachine Impulse
- Document Revision History