Table of Content | Package Manager UI website
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    • Cinemachine Documentation
      • Cinemachine overview
      • Getting started
      • Setting up Virtual Cameras
      • Saving in Play Mode
      • Setting Virtual Camera properties
        • Body properties
          • Transposer
          • Do Nothing
          • Framing Transposer
          • Orbital Transposer
          • Tracked Dolly
          • Hard Lock to Target
        • Aim properties
          • Composer
          • Group Composer
          • Do Nothing
          • POV
          • Same As Follow Target
          • Hard Look At
        • Noise properties
        • Extensions
      • Working with noise profiles
      • Setting Cinemachine Brain properties
      • Blending between Virtual Cameras
      • Cinemachine and Timeline
      • Storyboard
      • Cinemachine and Postprocessing
      • Managing and grouping Virtual Cameras
        • Cinemachine Free Look
        • Cinemachine Mixing Camera
        • Cinemachine Blend List Camera
        • Cinemachine Clear Shot
        • Cinemachine State-Driven camera
      • Avoiding collisions and evaluating shots
        • Cinemachine Collider
        • Cinemachine Confiner
      • Cinemachine Target Group
      • Cinemachine and 2D graphics
      • Cinemachine and top-down games
      • Using multiple Unity cameras
      • Cinemachine External Camera
      • Cinemachine Follow Zoom
      • Using dolly paths
        • Cinemachine Path
        • Cinemachine Smooth Path
        • Cinemachine Dolly Cart
      • Cinemachine Impulse
        • Cinemachine Impulse Sources
          • Cinemachine Collision Impulse Source
          • Cinemachine Impulse Source
        • Raw Vibration Signals
          • Using Noise Profiles
          • Using Fixed Signals
        • Cinemachine Impulse Listener
        • Filtering impulses
      • Document Revision History
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