POV
This Virtual Camera Aim algorithm aims the camera in response to the user’s input.
Properties:
Property: | Function: | |
---|---|---|
Vertical Axis | Controls the vertical orientation of the Virtual Camera’s aim. | |
Value | The current value of the axis to aim the camera at, in degrees. Accepted values are -90 to 90. | |
Value Range | The minimum and maximum values for the vertrial axis of the Virtual Camera. | |
Wrap | If checked, the axis wraps around the Value Range values, forming a loop. | |
Max Speed | The maximum speed of this axis in degrees/second. | |
Accel Time | The amount of time in seconds it takes to accelerate to Max Speed with the supplied axis at its maximum value. | |
Decel Time | The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position. | |
Input Axis Name | The name of this axis as specified in Unity Input Manager. To disable the automatic updating of this axis, set this property to an empty string. | |
Input Axis Value | The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Input Axis Name and have the value driven by the Unity Input Manager. | |
Invert | Check to invert the raw value of the input axis before it is used. | |
Vertical Recentering | Controls automatic vertical recentering when the player gives no input. | |
Enabled | Check to enable automatic vertical recentering. | |
Wait Time | If no user input has been detected on the vertical axis, the camera waits this long in seconds before recentering. | |
Recentering Time | Maximum angular speed of recentering. Accelerates into and decelerates out of this. | |
Horizontal Axis | Controls the horizontal orientation. | |
Value | The current value of the axis, in degrees. Accepted values are -180 to 180. | |
Value Range | The minimum and maximum values for the axis. | |
Wrap | If checked, the axis wraps around the Value Range values, forming a loop. | |
Max Speed | The maximum speed of this axis in degrees per second. | |
Accel Time | The amount of time in seconds it takes to accelerate to Max Speed with the supplied Axis at its maximum value. | |
Decel Time | The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position. | |
Input Axis Name | The name of this axis as specified in the Unity Input Manager. Set this property to an empty string to disable automatic update of this axis. | |
Input Axis Value | The value of the input axis. A value of 0 means no input. You can drive this directly from a custom input system, or you can set the Input Axis Name and have the value driven by the Unity Input Manager. | |
Invert | Check to invert the raw value of the input axis before it is used. | |
Horizontal Recentering | Controls automatic vertical recentering when the player gives no input. | |
Enabled | Check to enable automatic vertical recentering. | |
Wait Time | If no user input has been detected on the vertical axis, the camera waits this long in seconds before recentering. | |
Recentering Time | Maximum angular speed of recentering. Accelerates into and decelerates out of this. |