Body properties
Use the Body properties to specify the algorithm that moves the Virtual Camera in the Scene. To rotate the camera, set the Aim properties.
Cinemachine includes these algorithms for moving a Virtual Camera:
- Transposer: moves in a fixed relationship to the Follow target.
- Do Nothing: does not move the Virtual Camera.
- Framing Transposer: moves in a fixed screen-space relationship to the Follow target.
- Orbital Transposer: moves in a variable relationship to the Follow target, optionally accepting player input.
- Tracked Dolly: moves along a predefined path.
- Hard Lock to Target: uses the same position at the Follow target.