Struct KinematicCharacterDeferredImpulsesSystem.KinematicCharacterDeferredImpulsesJob
Job that processes deferred character impulses (applies them to rigidbodies and characters)
Inherited Members
Namespace: Unity.CharacterController
Syntax
[BurstCompile]
[WithAll(new Type[]{typeof(Simulate)})]
public struct KinematicCharacterDeferredImpulsesJob : IJobEntity
Fields
CharacterBodyLookup
Lookup for the character body component
Declaration
public ComponentLookup<KinematicCharacterBody> CharacterBodyLookup
Field Value
Type | Description |
---|---|
ComponentLookup<KinematicCharacterBody> |
CharacterPropertiesLookup
Lookup for the character properties component
Declaration
[ReadOnly]
public ComponentLookup<KinematicCharacterProperties> CharacterPropertiesLookup
Field Value
Type | Description |
---|---|
ComponentLookup<KinematicCharacterProperties> |
PhysicsVelocityLookup
Lookup for the physics velocity component
Declaration
public ComponentLookup<PhysicsVelocity> PhysicsVelocityLookup
Field Value
Type | Description |
---|---|
ComponentLookup<PhysicsVelocity> |
TransformLookup
Lookup for the transforms component
Declaration
public ComponentLookup<LocalTransform> TransformLookup
Field Value
Type | Description |
---|---|
ComponentLookup<LocalTransform> |