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    Struct KinematicCharacterDeferredImpulsesSystem.KinematicCharacterDeferredImpulsesJob

    Job that processes deferred character impulses (applies them to rigidbodies and characters)

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.CharacterController
    Syntax
    [BurstCompile]
    [WithAll(new Type[]{typeof(Simulate)})]
    public struct KinematicCharacterDeferredImpulsesJob : IJobEntity

    Fields

    CharacterBodyLookup

    Lookup for the character body component

    Declaration
    public ComponentLookup<KinematicCharacterBody> CharacterBodyLookup
    Field Value
    Type Description
    ComponentLookup<KinematicCharacterBody>

    CharacterPropertiesLookup

    Lookup for the character properties component

    Declaration
    [ReadOnly]
    public ComponentLookup<KinematicCharacterProperties> CharacterPropertiesLookup
    Field Value
    Type Description
    ComponentLookup<KinematicCharacterProperties>

    PhysicsVelocityLookup

    Lookup for the physics velocity component

    Declaration
    public ComponentLookup<PhysicsVelocity> PhysicsVelocityLookup
    Field Value
    Type Description
    ComponentLookup<PhysicsVelocity>

    TransformLookup

    Lookup for the transforms component

    Declaration
    public ComponentLookup<LocalTransform> TransformLookup
    Field Value
    Type Description
    ComponentLookup<LocalTransform>
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