Struct ComponentLookup<T>
A [NativeContainer] that provides access to all instances of components of type T, indexed by Entity.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[NativeContainer]
public struct ComponentLookup<T> where T : unmanaged, IComponentData
Type Parameters
Name | Description |
---|---|
T | The type of IComponent |
Remarks
ComponentLookup is a native container that provides array-like access to components of a specific type. You can use ComponentLookup to look up data associated with one entity while iterating over a different set of entities. For example, Unity.Transforms stores the Entity object of parent entities in a Parent component and looks up the parent's LocalToWorld matrix using ComponentLookup<LocalToWorld> when calculating the world positions of child entities.
To get a ComponentLookup, call Get
Pass a ComponentLookup container to a job by defining a public field of the appropriate type
in your IJob implementation. You can safely read from ComponentLookup in any job, but by
default, you cannot write to components in the container in parallel jobs (including
IJob
If you would like to access an entity's components outside of a job, consider using the Entity
Properties
Name | Description |
---|---|
this[Entity] | Gets the IComponent |
this[System |
Gets the IComponent |
Methods
Name | Description |
---|---|
Did |
Reports whether any of IComponentData components of the type T, in the chunk containing the specified Entity, could have changed. |
Get |
Gets a safe reference to the component enabled state. |
Get |
Gets a safe reference to the component enabled state. |
Get |
Gets a safe reference to the component enabled state. |
Get |
Gets a safe reference to the component enabled state. |
Get |
Gets a safe reference to the component data. |
Get |
Gets a safe reference to the component data and a default RefRO (RefRO.IsValid == false). |
Get |
Gets a safe reference to the component data. |
Get |
Gets a safe reference to the component data. |
Get |
Gets a safe reference to the component data and a default RefRW (RefRW.IsValid == false). /// |
Has |
Reports whether the specified Entity instance still refers to a valid entity and that it has a component of type T. |
Has |
Reports whether the specified System |
Is |
Checks whether the IComponent |
Is |
Checks whether the IComponent |
Set |
Enable or disable the IComponent |
Set |
Enable or disable the IComponent |
Try |
Retrieves the component associated with the specified Entity, if it exists. Then reports if the instance still refers to a valid entity and that it has a component of type T. |
Update(System |
When a ComponentLookup is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use. |
Update(ref System |
When a ComponentLookup is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use. |