Namespace Unity.Burst
Classes
BurstCompileAttribute
This attribute is used to tag jobs or function-pointers as being Burst compiled, and optionally set compilation parameters.
BurstCompiler
The burst compiler runtime frontend.
BurstCompilerOptions
Options available at Editor time and partially at runtime to control the behavior of the compilation and to enable/disable burst jobs.
BurstRuntime
Provides helper intrinsics that can be used at runtime.
NoAliasAttribute
Can be used to specify that a parameter to a function, a field of a struct, a struct, or a function return will not alias. (Advanced - see User Manual for a description of Aliasing).
Structs
FunctionPointer<T>
A function pointer that can be used from a Burst Job or from regular C#. It needs to be compiled through CompileFunctionPointer<T>(T)
SharedStatic<T>
A structure that allows to share mutable static data between C# and HPC#.
Interfaces
IFunctionPointer
Base interface for a function pointer.
Enums
BurstExecutionEnvironment
Represents the types of compiled code that are run on the current thread.
FloatMode
Represents the floating point optimization mode for compilation.
FloatPrecision
Represents the floating point precision used for certain builtin operations e.g. sin/cos.
OptimizeFor
How the code should be optimized.