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    Namespace Unity.Burst

    Classes

    BurstCompileAttribute

    This attribute is used to tag jobs or function-pointers as being Burst compiled, and optionally set compilation parameters.

    BurstCompiler

    The burst compiler runtime frontend.

    BurstCompilerOptions

    Options available at Editor time and partially at runtime to control the behavior of the compilation and to enable/disable burst jobs.

    BurstRuntime

    Provides helper intrinsics that can be used at runtime.

    NoAliasAttribute

    Can be used to specify that a parameter to a function, a field of a struct, a struct, or a function return will not alias. (Advanced - see User Manual for a description of Aliasing).

    Structs

    FunctionPointer<T>

    A function pointer that can be used from a Burst Job or from regular C#. It needs to be compiled through CompileFunctionPointer<T>(T)

    SharedStatic<T>

    A structure that allows to share mutable static data between C# and HPC#.

    Interfaces

    IFunctionPointer

    Base interface for a function pointer.

    Enums

    BurstExecutionEnvironment

    Represents the types of compiled code that are run on the current thread.

    FloatMode

    Represents the floating point optimization mode for compilation.

    FloatPrecision

    Represents the floating point precision used for certain builtin operations e.g. sin/cos.

    OptimizeFor

    How the code should be optimized.

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