Class BurstCompilerOptions
Options available at Editor time and partially at runtime to control the behavior of the compilation and to enable/disable burst jobs.
Inherited Members
Namespace: Unity.Burst
Assembly: Unity.Burst.dll
Syntax
public sealed class BurstCompilerOptions
Properties
| Name | Description |
|---|---|
| DisableOptimizations | This property is no longer used and will be removed in a future major release. |
| EnableBurstCompilation | Gets or sets a boolean to enable or disable compilation of burst jobs. |
| EnableBurstCompileSynchronously | Gets or sets a boolean to force the compilation of all burst jobs synchronously. |
| EnableBurstDebug | Enable debugging mode |
| EnableBurstSafetyChecks | Gets or sets a boolean to enable or disable safety checks. |
| EnableFastMath | This property is no longer used and will be removed in a future major release. Use the [BurstCompile(FloatMode = FloatMode.Fast)] on the method directly to enable this feature |
| ForceEnableBurstSafetyChecks | Gets or sets a boolean to force enable safety checks, irrespective of what
|
| IsEnabled | Gets a boolean indicating whether burst is enabled. |