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    Class BurstRuntime

    Provides helper intrinsics that can be used at runtime.

    Inheritance
    object
    BurstRuntime
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Burst
    Assembly: Unity.Burst.dll
    Syntax
    public static class BurstRuntime

    Methods

    Name Description
    GetHashCode32(Type)

    Gets a 32-bits hashcode from a type computed for the AssemblyQualifiedName This method cannot be used from a burst job.

    GetHashCode32<T>()

    Gets a 32-bits hashcode from a type computed for the AssemblyQualifiedName

    GetHashCode64(Type)

    Gets a 64-bits hashcode from a type computed for the AssemblyQualifiedName. This method cannot be used from a burst job.

    GetHashCode64<T>()

    Gets a 64-bits hashcode from a type computed for the AssemblyQualifiedName

    GetUTF8LiteralPointer(string, out int)

    Return a pointer to read-only memory consisting of the literal UTF-8 bytes of a string constant.

    LoadAdditionalLibrary(string)

    Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available.

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