Runtime Serialization sample
The Runtime Serialization sample demonstrates how to implement runtime serialization of behavior agents and their states in Unity. It includes a simple scenario where the agents move and act autonomously, and you can save and load their states across play sessions.
Topic | Description |
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Set up and run the sample | Import, run, and explore the sample to check agents in action. |
How behavior graph works | Learn how the Agent behavior graph drives movement through blackboard variables, looping sequences, and a custom node for randomized navigation. |
Scripts and serialization architecture | Explore how the sample manages agent serialization, deserialization, and object reference resolution through core scripts and data classes. |