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    Serialization in Unity Behavior

    This section describes how to manage Behavior assets, save and restore graph states, and work with Unity’s serialization system.

    Topic Description
    Save and load running graph state Save the runtime state of graphs to disk and restore them later.
    Runtime Serialization sample Use the working sample to learn how to serialize and reload running graph states.
    Editor serialization in Unity Behavior Understand how Unity’s serialization system impacts Behavior graphs and assets.

    Additional resources

    • Set up and run the sample
    • Create with Unity Behavior
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