Serialization in Unity Behavior
This section describes how to manage Behavior assets, save and restore graph states, and work with Unity’s serialization system.
| Topic | Description |
|---|---|
| Save and load running graph state | Save the runtime state of graphs to disk and restore them later. |
| Runtime Serialization sample | Use the working sample to learn how to serialize and reload running graph states. |
| Editor serialization in Unity Behavior | Understand how Unity’s serialization system impacts Behavior graphs and assets. |