Create with Unity Behavior
This section provides information about how to create, manage, and integrate assets into your project using the editor and agent components.
| Topic | Description |
|---|---|
| Import Behavior samples | Import sample graph and assets to explore pre-built behaviors and learn best practices. |
| Create a behavior graph | Learn how to create your first behavior graph from scratch. |
| Use conditions with a Conditional node | Apply logic checks and decision-making inside your graphs. |
| Create and manage variables and Blackboards | Define, organize, and use Blackboard variables to store and share data across your graphs. |
| Add and set up the Behavior Agent component | Attach the Behavior Agent to GameObjects and configure them to run behavior graphs in your scene. |
| Interact with behavior graphs via C# scripts | Use C# scripts to send events, query data, and drive Behavior graphs at runtime. |
| Work with behavior graph assets | Manage Behavior graphs and related assets in your Unity project. |
| Debug the Agent in real time during Play mode | Understand the workflow and how the behavior graph runs. |