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    Create with Unity Behavior

    This section provides information about how to create, manage, and integrate assets into your project using the editor and agent components.

    Topic Description
    Import Behavior samples Import sample graph and assets to explore pre-built behaviors and learn best practices.
    Create a behavior graph Learn how to create your first behavior graph from scratch.
    Use conditions with a Conditional node Apply logic checks and decision-making inside your graphs.
    Create and manage variables and Blackboards Define, organize, and use Blackboard variables to store and share data across your graphs.
    Add and set up the Behavior Agent component Attach the Behavior Agent to GameObjects and configure them to run behavior graphs in your scene.
    Interact with behavior graphs via C# scripts Use C# scripts to send events, query data, and drive Behavior graphs at runtime.
    Work with behavior graph assets Manage Behavior graphs and related assets in your Unity project.
    Debug the Agent in real time during Play mode Understand the workflow and how the behavior graph runs.

    Additional resources

    • Create a custom node
    • Use a pre-defined node
    • Use event nodes
    • Serialization in Unity Behavior
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