Class TriggerEventAction
Event actions are used to send and receive event messages.
Inheritance
TriggerEventAction
Assembly: Unity.Behavior.dll
Syntax
[Serializable]
[GeneratePropertyBag]
[NodeDescription("Send Event Message", "Sends an event message on the assigned channel.", "", "", "Events", "99ca68fd9e704c8abdaacf5597e42a4a", false, "C:\\temp\\com.unity.behavior@1.0\\Packages\\com.unity.behavior\\Runtime\\Execution\\Nodes\\Events\\EventAction.cs")]
public class TriggerEventAction : EventAction
Methods
OnStart()
Declaration
protected override Node.Status OnStart()
Returns
Overrides
OnUpdate()
Declaration
protected override Node.Status OnUpdate()
Returns
Overrides