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    Enum Node.Status

    Status of a graph node.

    Namespace: Unity.Behavior
    Assembly: Unity.Behavior.dll
    Syntax
    public enum Node.Status

    Fields

    Name Description
    Failure

    The node has finished but did not achieve its intended outcome.

    Interrupted

    The node was stopped before finishing by an external control node, such as Restart or Abort.

    Running

    The node is active and has not yet finished its operation.

    Success

    The node has completed its operation successfully.

    Uninitialized

    The node has not started or been initialized.

    Waiting

    The node is paused while waiting for its child nodes to finish.

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