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    Class Action

    The base class for action nodes used in Behavior Graphs.

    Inheritance
    object
    Node
    Action
    EventAction
    Inherited Members
    Node.CurrentStatus
    Node.LogFailure(string, bool)
    Node.GameObject
    Node.OnStart()
    Node.OnUpdate()
    Node.OnEnd()
    Node.ResetStatus()
    Node.StartNode(Node)
    Node.EndNode(Node)
    Node.AwakeNode(Node)
    Node.OnSerialize()
    Node.OnDeserialize()
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Behavior
    Assembly: Unity.Behavior.dll
    Syntax
    public abstract class Action : Node

    Properties

    Parent

    The parent of the node.

    Declaration
    [CreateProperty]
    public Node Parent { get; }
    Property Value
    Type Description
    Node

    Methods

    AwakeParents()

    AwakeParents is called after the running node has returned a status of Success or Fail.

    Declaration
    protected override void AwakeParents()
    Overrides
    Node.AwakeParents()
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