Class Action
The base class for action nodes used in Behavior Graphs.
Inherited Members
Namespace: Unity.Behavior
Assembly: Unity.Behavior.dll
Syntax
public abstract class Action : Node
Properties
Parent
The parent of the node.
Declaration
public Node Parent { get; }
Property Value
Type | Description |
---|---|
Node |
Methods
AwakeParents()
AwakeParents is called after the running node has returned a status of Success or Fail.
Declaration
protected override void AwakeParents()