Namespace
Classes
AddressablesPlayerBuildProcessor
Maintains Addresssables build data when processing a player build.
PackedPlayModeBuildLogs
Creates build logs that need to be seen at runtime.
RevertUnchangedAssetsToPreviousAssetState
RevertUnchangedAssetsToPreviousAssetState uses the asset state from the previous build to determine if any assets need to use their previous settings or use the newly build data.
Structs
PackedPlayModeBuildLogs.RuntimeBuildLog
A container for build logs that need to be seen at runtime.