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    Class RevertUnchangedAssetsToPreviousAssetState

    RevertUnchangedAssetsToPreviousAssetState uses the asset state from the previous build to determine if any assets need to use their previous settings or use the newly build data.

    Inheritance
    object
    RevertUnchangedAssetsToPreviousAssetState
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Global Namespace
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public class RevertUnchangedAssetsToPreviousAssetState

    Methods

    Name Description
    Run(IAddressableAssetsBuildContext, ContentUpdateContext)

    Reverts asset entries to their previous state if not modified by the new build.

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