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    Struct PackedPlayModeBuildLogs.RuntimeBuildLog

    A container for build logs that need to be seen at runtime.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Global Namespace
    Assembly: Unity.Addressables.dll
    Syntax
    [Serializable]
    public struct PackedPlayModeBuildLogs.RuntimeBuildLog

    Constructors

    Name Description
    RuntimeBuildLog(LogType, string)

    Create a container for build logs that need to be seen at runtime.

    Fields

    Name Description
    Message

    The contents of the build log.

    Type

    The type of log being stored. This will determine how the message is portrayed at runtime.

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