Class BuildScriptBase
Base class for build script assets
Implements
Inherited Members
Namespace: UnityEditor .AddressableAssets .Build.DataBuilders
Assembly: Unity.Addressables.Editor.dll
Syntax
public class BuildScriptBase : ScriptableObject, IDataBuilder
Fields
Name | Description |
---|---|
instance |
The type of instance provider to create for the Addressables system. |
scene |
The type of scene provider to create for the addressables system. |
Properties
Name | Description |
---|---|
Log | Stores the logged information of all the build tasks. |
Name | The descriptive name used in the UI. |
Methods
Name | Description |
---|---|
Build |
The implementation of Build |
Build |
Build the specified data with the provided builderInput. This is the public entry point.
Child class overrides should use Build |
Can |
Used to determine if this builder is capable of building a specific type of data. |
Clear |
Used to clean up any cached data created by this builder. |
Create |
Utility method for creating locations from player data. |
Delete |
Utility method for deleting files. |
Is |
Checks to see if the data is built for the given builder. |
Process |
Loops over each group, after doing some data checking. |
Process |
Build processing of an individual group. |
Write |
Utility method to write a file. The directory will be created if it does not exist. |
Write |
Utility method to write a file. The directory will be created if it does not exist. |