Class CheckBundleDupeDependencies
Rule class to check for duplicate bundle dependencies
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
Syntax
public class CheckBundleDupeDependencies : BundleRuleBase
Properties
Name | Description |
---|---|
CanFix | True if this rule can fix itself. If child class sets this to true, class must override FixIssues |
ruleName | Display name for rule |
Methods
Name | Description |
---|---|
CalculateDuplicates(Dictionary<GUID, List<String>>, AddressableAssetsBuildContext) | Calculate duplicate dependencies |
CheckForDuplicateDependencies(AddressableAssetSettings) | Check for duplicates among the dependencies and build implicit duplicates |
ClearAnalysis() | Clear all previously gathered bundle data and analysis |
FixIssues(AddressableAssetSettings) | Fix duplicates by moving to a new group |
RefreshAnalysis(AddressableAssetSettings) | Clear current analysis and rerun check for duplicates |