Class CheckBundleDupeDependencies
Rule class to check for duplicate bundle dependencies
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
Assembly: Unity.Addressables.Editor.dll
Syntax
public class CheckBundleDupeDependencies : BundleRuleBase
Properties
| Name | Description |
|---|---|
| CanFix | True if this rule can fix itself. If child class sets this to true, class must override FixIssues |
| ruleName | Display name for rule |
Methods
| Name | Description |
|---|---|
| CalculateDuplicates(Dictionary<GUID, List<string>>, AddressableAssetsBuildContext) | Calculate duplicate dependencies |
| CheckForDuplicateDependencies(AddressableAssetSettings) | Check for duplicates among the dependencies and build implicit duplicates |
| ClearAnalysis() | Clear all previously gathered bundle data and analysis |
| FixIssues(AddressableAssetSettings) | Fix duplicates by moving to a new group |
| RefreshAnalysis(AddressableAssetSettings) | Clear current analysis and rerun check for duplicates |