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    Class BundleRuleBase

    Base class for handling analyzing bundle rules tasks and checking dependencies

    Inheritance
    object
    AnalyzeRule
    BundleRuleBase
    CheckBundleDupeDependencies
    CheckResourcesDupeDependencies
    CheckSceneDupeDependencies
    Inherited Members
    AnalyzeRule.CanFix
    AnalyzeRule.noErrors
    AnalyzeRule.kDelimiter
    AnalyzeRule.ruleName
    AnalyzeRule.RefreshAnalysis(AddressableAssetSettings)
    AnalyzeRule.FixIssues(AddressableAssetSettings)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
    Assembly: Unity.Addressables.Editor.dll
    Syntax
    public class BundleRuleBase : AnalyzeRule

    Methods

    Name Description
    BuiltInResourcesToDependenciesMap(string[])

    Build map of resources to corresponding dependencies

    CalculateBuiltInResourceDependenciesToBundleDependecies(AddressableAssetSettings, string[])

    Calculate built in resources and corresponding bundle dependencies

    CalculateInputDefinitions(AddressableAssetSettings)

    Generate input definitions and entries for AssetBundleBuild

    ClearAnalysis()

    Clear all previously gathered bundle data and analysis

    ConvertBundleName(string, string)

    Convert bundle name to include group name

    ConvertBundleNamesToGroupNames(AddressableAssetsBuildContext)

    Use bundle names to create group names for AssetBundleBuild

    CreateUniqueBundle(AssetBundleBuild, Dictionary<string, string>)

    Create new AssetBundleBuild

    GetAllBundleDependencies()

    Get dependencies from bundles

    GetBuildContext(AddressableAssetSettings)

    Get context for current Addressables settings

    GetImplicitGuidToFilesMap()

    Build map of implicit guids to their bundle files

    GetImplicitGuidsForBundle(string)

    Get bundle's object ids that have no dependency file

    IntersectResourcesDepedenciesWithBundleDependencies(List<GUID>)

    Add Resource and Bundle dependencies in common to map of resources to dependencies

    IsValidPath(string)

    Check path is valid path for Addressables entry

    RefreshBuild(AddressableAssetsBuildContext)

    Refresh build to check bundles against current rules

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