Namespace UnityEditor.AddressableAssets.Build.AnalyzeRules
Classes
Represents the data acquired after analyzing Addressable assets.
Represents the data acquired after analyzing Addressable assets.
Base class for creating rules to analyze Addressables data. Use AnalyzeWindow.RegisterNewRule<T>() to register.
a rule with the GUI window.
Result data returned by rules.
Base class for handling analyzing bundle rules tasks and checking dependencies
Rule class to check for duplicate bundle dependencies
Rule class to check resource dependencies for duplicates
Rule class to check scene dependencies for duplicates
Structs
Result for checking for duplicates
Results for duplicate results inverted check
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