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    Class CacheInitializationSettings

    Asset container for CacheInitializationData.

    Inheritance
    Object
    Object
    ScriptableObject
    CacheInitializationSettings
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Settings
    Syntax
    [CreateAssetMenu(fileName = "CacheInitializationSettings.asset", menuName = "Addressables/Initialization/Cache Initialization Settings")]
    public class CacheInitializationSettings : ScriptableObject, IObjectInitializationDataProvider

    Properties

    Data

    The cache initialization data that will be serialized and applied during Addressables initialization.

    Declaration
    public CacheInitializationData Data { get; set; }
    Property Value
    Type Description
    CacheInitializationData

    Name

    Display name used in GUI for this object.

    Declaration
    public string Name { get; }
    Property Value
    Type Description
    String
    Implements
    IObjectInitializationDataProvider.Name

    Methods

    CreateObjectInitializationData()

    Create initialization data to be serialized into the Addressables runtime data.

    Declaration
    public ObjectInitializationData CreateObjectInitializationData()
    Returns
    Type Description
    ObjectInitializationData

    The serialized data for the initialization class and the data.

    Implements
    IObjectInitializationDataProvider.CreateObjectInitializationData()
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    Generated by DocFX on 18 October 2023