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    Class BuildScriptFastMode

    Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.

    Inheritance
    Object
    Object
    ScriptableObject
    BuildScriptBase
    BuildScriptFastMode
    Inherited Members
    BuildScriptBase.instanceProviderType
    BuildScriptBase.sceneProviderType
    BuildScriptBase.Log
    BuildScriptBase.BuildData<TResult>(AddressablesDataBuilderInput)
    BuildScriptBase.ProcessAllGroups(AddressableAssetsBuildContext)
    BuildScriptBase.CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List<ContentCatalogDataEntry>, HashSet<Type>)
    BuildScriptBase.DeleteFile(String)
    BuildScriptBase.WriteFile(String, String, FileRegistry)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    [CreateAssetMenu(fileName = "BuildScriptFastMode.asset", menuName = "Addressables/Content Builders/Use Asset Database (fastest)")]
    public class BuildScriptFastMode : BuildScriptBase, IDataBuilder

    Properties

    Name

    The descriptive name used in the UI.

    Declaration
    public override string Name { get; }
    Property Value
    Type Description
    String
    Overrides
    BuildScriptBase.Name

    Methods

    BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.

    Declaration
    protected override TResult BuildDataImplementation<TResult>(AddressablesDataBuilderInput builderInput)
        where TResult : IDataBuilderResult
    Parameters
    Type Name Description
    AddressablesDataBuilderInput builderInput

    The builderInput object used in the build

    Returns
    Type Description
    TResult

    The build data result

    Type Parameters
    Name Description
    TResult

    The type of data to build

    Overrides
    BuildScriptBase.BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    CanBuildData<T>()

    Used to determine if this builder is capable of building a specific type of data.

    Declaration
    public override bool CanBuildData<T>()
        where T : IDataBuilderResult
    Returns
    Type Description
    Boolean

    True if this builder can build this data.

    Type Parameters
    Name Description
    T

    The type of data needed to be built.

    Overrides
    BuildScriptBase.CanBuildData<T>()

    ClearCachedData()

    Used to clean up any cached data created by this builder.

    Declaration
    public override void ClearCachedData()
    Overrides
    BuildScriptBase.ClearCachedData()

    IsDataBuilt()

    Checks to see if the data is built for the given builder.

    Declaration
    public override bool IsDataBuilt()
    Returns
    Type Description
    Boolean

    Returns true if the data is built. Returns false otherwise.

    Overrides
    BuildScriptBase.IsDataBuilt()

    ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext)

    Build processing of an individual group.

    Declaration
    protected override string ProcessGroup(AddressableAssetGroup assetGroup, AddressableAssetsBuildContext aaContext)
    Parameters
    Type Name Description
    AddressableAssetGroup assetGroup

    The group to process

    AddressableAssetsBuildContext aaContext

    The Addressables builderInput object to base the group processing on

    Returns
    Type Description
    String

    An error string if there were any problems processing the groups

    Overrides
    BuildScriptBase.ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext)
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