Class BuildScriptBase | Addressables | 1.13.1
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    Class BuildScriptBase

    Base class for build script assets

    Inheritance
    Object
    BuildScriptBase
    BuildScriptFastMode
    BuildScriptPackedMode
    BuildScriptPackedPlayMode
    BuildScriptVirtualMode
    Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
    Syntax
    public class BuildScriptBase : ScriptableObject, IDataBuilder

    Fields

    instanceProviderType

    The type of instance provider to create for the Addressables system.

    Declaration
    public SerializedType instanceProviderType
    Field Value
    Type Description
    SerializedType

    sceneProviderType

    The type of scene provider to create for the addressables system.

    Declaration
    public SerializedType sceneProviderType
    Field Value
    Type Description
    SerializedType

    Properties

    Name

    The descriptive name used in the UI.

    Declaration
    public virtual string Name { get; }
    Property Value
    Type Description
    String
    Implements
    IDataBuilder.Name

    Methods

    BuildData<TResult>(AddressablesDataBuilderInput)

    Build the specified data with the provided builderInput. This is the public entry point. Child class overrides should use BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    Declaration
    public TResult BuildData<TResult>(AddressablesDataBuilderInput builderInput)
        where TResult : IDataBuilderResult
    Parameters
    Type Name Description
    AddressablesDataBuilderInput builderInput

    The builderInput object used in the build.

    Returns
    Type Description
    TResult

    The build data result.

    Type Parameters
    Name Description
    TResult

    The type of data to build.

    Implements
    IDataBuilder.BuildData<TResult>(AddressablesDataBuilderInput)

    BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.

    Declaration
    protected virtual TResult BuildDataImplementation<TResult>(AddressablesDataBuilderInput builderInput)
        where TResult : IDataBuilderResult
    Parameters
    Type Name Description
    AddressablesDataBuilderInput builderInput

    The builderInput object used in the build

    Returns
    Type Description
    TResult

    The build data result

    Type Parameters
    Name Description
    TResult

    The type of data to build

    CanBuildData<T>()

    Used to determine if this builder is capable of building a specific type of data.

    Declaration
    public virtual bool CanBuildData<T>()
        where T : IDataBuilderResult
    Returns
    Type Description
    Boolean

    True if this builder can build this data.

    Type Parameters
    Name Description
    T

    The type of data needed to be built.

    Implements
    IDataBuilder.CanBuildData<T>()

    ClearCachedData()

    Used to clean up any cached data created by this builder.

    Declaration
    public virtual void ClearCachedData()
    Implements
    IDataBuilder.ClearCachedData()

    CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List<ContentCatalogDataEntry>, HashSet<Type>)

    Utility method for creating locations from player data.

    Declaration
    protected bool CreateLocationsForPlayerData(PlayerDataGroupSchema playerDataSchema, AddressableAssetGroup assetGroup, List<ContentCatalogDataEntry> locations, HashSet<Type> providerTypes)
    Parameters
    Type Name Description
    PlayerDataGroupSchema playerDataSchema
    AddressableAssetGroup assetGroup

    The group to extract the locations from.

    List<ContentCatalogDataEntry> locations

    The list of created locations to fill in.

    HashSet<Type> providerTypes

    Any unknown provider types are added to this set in order to ensure they are not stripped.

    Returns
    Type Description
    Boolean

    True if any legacy locations were created. This is used by the build scripts to determine if a legacy provider is needed.

    DeleteFile(String)

    Utility method for deleting files.

    Declaration
    protected static void DeleteFile(string path)
    Parameters
    Type Name Description
    String path

    The file path to delete.

    IsDataBuilt()

    Checks to see if the data is built for the given builder.

    Declaration
    public virtual bool IsDataBuilt()
    Returns
    Type Description
    Boolean

    ProcessAllGroups(AddressableAssetsBuildContext)

    Loops over each group, after doing some data checking.

    Declaration
    protected virtual string ProcessAllGroups(AddressableAssetsBuildContext aaContext)
    Parameters
    Type Name Description
    AddressableAssetsBuildContext aaContext

    The Addressables builderInput object to base the group processing on

    Returns
    Type Description
    String

    An error string if there were any problems processing the groups

    ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext)

    Build processing of an individual group.

    Declaration
    protected virtual string ProcessGroup(AddressableAssetGroup assetGroup, AddressableAssetsBuildContext aaContext)
    Parameters
    Type Name Description
    AddressableAssetGroup assetGroup

    The group to process

    AddressableAssetsBuildContext aaContext

    The Addressables builderInput object to base the group processing on

    Returns
    Type Description
    String

    An error string if there were any problems processing the groups

    WriteFile(String, String, FileRegistry)

    Utility method to write a file. The directory will be created if it does not exist.

    Declaration
    protected static bool WriteFile(string path, string content, FileRegistry registry)
    Parameters
    Type Name Description
    String path

    The path of the file to write.

    String content

    The content of the file.

    FileRegistry registry

    The file registry used to track all produced artifacts.

    Returns
    Type Description
    Boolean

    True if the file was written.

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