Class BuildScriptBase
Base class for build script assets
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Syntax
public class BuildScriptBase : ScriptableObject, IDataBuilder
Fields
instanceProviderType
The type of instance provider to create for the Addressables system.
Declaration
public SerializedType instanceProviderType
Field Value
Type | Description |
---|---|
SerializedType |
sceneProviderType
The type of scene provider to create for the addressables system.
Declaration
public SerializedType sceneProviderType
Field Value
Type | Description |
---|---|
SerializedType |
Properties
Name
The descriptive name used in the UI.
Declaration
public virtual string Name { get; }
Property Value
Type | Description |
---|---|
String |
Implements
Methods
BuildData<TResult>(AddressablesDataBuilderInput)
Build the specified data with the provided builderInput. This is the public entry point. Child class overrides should use BuildDataImplementation<TResult>(AddressablesDataBuilderInput)
Declaration
public TResult BuildData<TResult>(AddressablesDataBuilderInput builderInput)
where TResult : IDataBuilderResult
Parameters
Type | Name | Description |
---|---|---|
AddressablesDataBuilderInput | builderInput | The builderInput object used in the build. |
Returns
Type | Description |
---|---|
TResult | The build data result. |
Type Parameters
Name | Description |
---|---|
TResult | The type of data to build. |
Implements
BuildDataImplementation<TResult>(AddressablesDataBuilderInput)
The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.
Declaration
protected virtual TResult BuildDataImplementation<TResult>(AddressablesDataBuilderInput builderInput)
where TResult : IDataBuilderResult
Parameters
Type | Name | Description |
---|---|---|
AddressablesDataBuilderInput | builderInput | The builderInput object used in the build |
Returns
Type | Description |
---|---|
TResult | The build data result |
Type Parameters
Name | Description |
---|---|
TResult | The type of data to build |
CanBuildData<T>()
Used to determine if this builder is capable of building a specific type of data.
Declaration
public virtual bool CanBuildData<T>()
where T : IDataBuilderResult
Returns
Type | Description |
---|---|
Boolean | True if this builder can build this data. |
Type Parameters
Name | Description |
---|---|
T | The type of data needed to be built. |
Implements
ClearCachedData()
Used to clean up any cached data created by this builder.
Declaration
public virtual void ClearCachedData()
Implements
CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List<ContentCatalogDataEntry>, HashSet<Type>)
Utility method for creating locations from player data.
Declaration
protected bool CreateLocationsForPlayerData(PlayerDataGroupSchema playerDataSchema, AddressableAssetGroup assetGroup, List<ContentCatalogDataEntry> locations, HashSet<Type> providerTypes)
Parameters
Type | Name | Description |
---|---|---|
PlayerDataGroupSchema | playerDataSchema | |
AddressableAssetGroup | assetGroup | The group to extract the locations from. |
List<ContentCatalogDataEntry> | locations | The list of created locations to fill in. |
HashSet<Type> | providerTypes | Any unknown provider types are added to this set in order to ensure they are not stripped. |
Returns
Type | Description |
---|---|
Boolean | True if any legacy locations were created. This is used by the build scripts to determine if a legacy provider is needed. |
DeleteFile(String)
Utility method for deleting files.
Declaration
protected static void DeleteFile(string path)
Parameters
Type | Name | Description |
---|---|---|
String | path | The file path to delete. |
IsDataBuilt()
Checks to see if the data is built for the given builder.
Declaration
public virtual bool IsDataBuilt()
Returns
Type | Description |
---|---|
Boolean |
ProcessAllGroups(AddressableAssetsBuildContext)
Loops over each group, after doing some data checking.
Declaration
protected virtual string ProcessAllGroups(AddressableAssetsBuildContext aaContext)
Parameters
Type | Name | Description |
---|---|---|
AddressableAssetsBuildContext | aaContext | The Addressables builderInput object to base the group processing on |
Returns
Type | Description |
---|---|
String | An error string if there were any problems processing the groups |
ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext)
Build processing of an individual group.
Declaration
protected virtual string ProcessGroup(AddressableAssetGroup assetGroup, AddressableAssetsBuildContext aaContext)
Parameters
Type | Name | Description |
---|---|---|
AddressableAssetGroup | assetGroup | The group to process |
AddressableAssetsBuildContext | aaContext | The Addressables builderInput object to base the group processing on |
Returns
Type | Description |
---|---|
String | An error string if there were any problems processing the groups |
WriteFile(String, String, FileRegistry)
Utility method to write a file. The directory will be created if it does not exist.
Declaration
protected static bool WriteFile(string path, string content, FileRegistry registry)
Parameters
Type | Name | Description |
---|---|---|
String | path | The path of the file to write. |
String | content | The content of the file. |
FileRegistry | registry | The file registry used to track all produced artifacts. |
Returns
Type | Description |
---|---|
Boolean | True if the file was written. |