Class AddressablesDataBuilderInput | Addressables | 1.13.1
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    Class AddressablesDataBuilderInput

    Data builder context object for Addressables.

    Inheritance
    Object
    AddressablesDataBuilderInput
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets.Build
    Syntax
    public class AddressablesDataBuilderInput

    Constructors

    AddressablesDataBuilderInput(AddressableAssetSettings)

    Creates a default context object with values taken from the AddressableAssetSettings parameter.

    Declaration
    public AddressablesDataBuilderInput(AddressableAssetSettings settings)
    Parameters
    Type Name Description
    AddressableAssetSettings settings

    The settings object to pull values from.

    AddressablesDataBuilderInput(AddressableAssetSettings, String)

    Creates a default context object with values taken from the AddressableAssetSettings parameter.

    Declaration
    public AddressablesDataBuilderInput(AddressableAssetSettings settings, string playerBuildVersion)
    Parameters
    Type Name Description
    AddressableAssetSettings settings

    The settings object to pull values from.

    String playerBuildVersion

    The player build version.

    Fields

    RuntimeCatalogFilename

    The name of the default Runtime Catalog file.

    Declaration
    public string RuntimeCatalogFilename
    Field Value
    Type Description
    String

    RuntimeSettingsFilename

    The name of the default Runtime Settings file.

    Declaration
    public string RuntimeSettingsFilename
    Field Value
    Type Description
    String

    Properties

    AddressableSettings

    The main addressables settings object.

    Declaration
    public AddressableAssetSettings AddressableSettings { get; }
    Property Value
    Type Description
    AddressableAssetSettings

    PlayerVersion

    Player build version.

    Declaration
    public string PlayerVersion { get; }
    Property Value
    Type Description
    String

    PreviousContentState

    The asset content state of a previous build. This allows detection of deltas with the current build content state. This will be null in standard builds. This is only set during content update builds.

    Declaration
    public AddressablesContentState PreviousContentState { get; }
    Property Value
    Type Description
    AddressablesContentState

    ProfilerEventsEnabled

    Bool to signify if profiler events should be broadcast.

    Declaration
    public bool ProfilerEventsEnabled { get; }
    Property Value
    Type Description
    Boolean

    Registry

    Registry of files created during the build

    Declaration
    public FileRegistry Registry { get; }
    Property Value
    Type Description
    FileRegistry

    Target

    Build target.

    Declaration
    public BuildTarget Target { get; }
    Property Value
    Type Description
    BuildTarget

    TargetGroup

    Build target group.

    Declaration
    public BuildTargetGroup TargetGroup { get; }
    Property Value
    Type Description
    BuildTargetGroup
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