Class PlayerDataGroupSchema | Addressables | 1.13.1
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    Class PlayerDataGroupSchema

    Schema for the player data asset group

    Inheritance
    Object
    AddressableAssetGroupSchema
    PlayerDataGroupSchema
    Inherited Members
    AddressableAssetGroupSchema.Group
    AddressableAssetGroupSchema.OnSetGroup(AddressableAssetGroup)
    AddressableAssetGroupSchema.OnGUI()
    AddressableAssetGroupSchema.SetDirty(Boolean)
    AddressableAssetGroupSchema.ShowAllProperties()
    AddressableAssetGroupSchema.ShowMixedValue(SerializedProperty, List<AddressableAssetGroupSchema>, Type, String)
    Namespace: UnityEditor.AddressableAssets.Settings.GroupSchemas
    Syntax
    public class PlayerDataGroupSchema : AddressableAssetGroupSchema

    Properties

    IncludeBuildSettingsScenes

    If enabled, all scenes in the editor build settings will have addresses generated during the build.

    Declaration
    public bool IncludeBuildSettingsScenes { get; set; }
    Property Value
    Type Description
    Boolean

    IncludeResourcesFolders

    If enabled, all assets in resources folders will have addresses generated during the build.

    Declaration
    public bool IncludeResourcesFolders { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    OnGUIMultiple(List<AddressableAssetGroupSchema>)

    Used to display the GUI of multiple selected groups.

    Declaration
    public override void OnGUIMultiple(List<AddressableAssetGroupSchema> otherSchemas)
    Parameters
    Type Name Description
    List<AddressableAssetGroupSchema> otherSchemas

    Schema instances in the other selected groups

    Overrides
    AddressableAssetGroupSchema.OnGUIMultiple(List<AddressableAssetGroupSchema>)
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