Namespace UnityEditor.AddressableAssets | Package Manager UI website
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    Namespace UnityEditor.AddressableAssets

    Classes

    AddressableAssetBuildResult

    Contains information about the status of the build.

    AddressableAssetBuildSettings

    Build settings for addressables.

    AddressableAssetEntry

    Contains data for an addressable asset entry.

    AddressableAssetEntryCollection

    Contains a list of AddressableAssetEntries that can be included in the settings. The purpose of this class is to provide a way of combining entries from external sources such as packages into your project settings.

    AddressableAssetGroup

    Contains the collection of asset entries associated with this group.

    AddressableAssetGroupSchema

    Contains data for AddressableAssetGroups.

    AddressableAssetGroupSchemaTemplate

    AddressableAssetProfileSettings

    Contains user defined variables to control build parameters.

    AddressableAssetSettings

    Contains editor data for the addressables system.

    AddressableAssetSettingsDefaultObject

    AddressablesBuildDataBuilderContext

    Data builder context object for Addressables.

    AddressablesContentState

    Data stored with each build that is used to generated content updates.

    AddressablesPlayerBuildResult

    Build result for building the player.

    AddressablesPlayModeBuildResult

    Build result for entering play mode in the editor.

    BaseHostingService

    BuildScript

    Entry point to set callbacks for builds.

    BundledAssetGroupSchema

    Schema used for bundled asset groups.

    ContentUpdateGroupSchema

    Schema for content updates.

    ContentUpdateScript

    Contains methods used for the content update workflow.

    HostingServicesManager

    HostingServicesWindow

    Configuration GUI for HostingServicesManager

    HttpHostingService

    KeyDataStore

    Contains serialized data in a generic serializable container.

    PlayerDataGroupSchema

    Schema for the player data asset group

    ProfileValueReference

    Used to store references to profile variables. This class is intended to be used for fields in user scripts, specifically ones that subclass AddressableAssetGroupSchema.

    SceneManagerState

    Serializable object that can be used to save and restore the state of the editor scene manager.

    SerializedTypeDrawer

    Interfaces

    IDataBuilder

    Builds objects of type IDataBuilderResult.

    IDataBuilderContext

    Used to pass context data into IDataBuilders.

    IDataBuilderGUI

    GUI for IDataBuilders.

    IDataBuilderResult

    The result of IDataBuilder.Build.

    IHostingService

    IHostingService implementations serve Addressable content from the Unity Editor to players running locally or on devices with network access to the Editor.

    IHostingServiceConfigurationProvider

    Interface for providing configuration data for IHostingService implementations

    Enums

    AddressableAssetSettings.ModificationEvent

    Enumeration of different event types that are generated.

    BundledAssetGroupSchema.BundlePackingMode

    Defines how bundles are created.

    HttpHostingService.ResultCode

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