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    Class AddressablesContentState

    Data stored with each build that is used to generated content updates.

    Inheritance
    System.Object
    AddressablesContentState
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets
    Syntax
    [Serializable]
    public class AddressablesContentState

    Fields

    m_cachedInfos

    Dependency information for all assets in the build that have been marked StaticContent.

    Declaration
    public CachedInfo[] m_cachedInfos
    Field Value
    Type Description
    CachedInfo[]

    m_editorVersion

    The version of the unity editor used to build the player.

    Declaration
    public string m_editorVersion
    Field Value
    Type Description
    System.String

    m_playerVersion

    The version that the player was built with. This is usually set to AddressableAssetSettings.PlayerBuildVersion.

    Declaration
    public string m_playerVersion
    Field Value
    Type Description
    System.String
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    Generated by DocFX on 18 October 2023