Class AddressablesPlayerBuildResult
Build result for building the player.
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEditor.AddressableAssets
Syntax
public class AddressablesPlayerBuildResult : AddressableAssetBuildResult, IDataBuilderResult
Properties
ContentStateDataPath
Declaration
public string ContentStateDataPath { get; }
Property Value
Type | Description |
---|---|
System.String |