Class AddressableAssetBuildResult | Package Manager UI website
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    Class AddressableAssetBuildResult

    Contains information about the status of the build.

    Inheritance
    System.Object
    AddressableAssetBuildResult
    AddressablesPlayerBuildResult
    AddressablesPlayModeBuildResult
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class AddressableAssetBuildResult : IDataBuilderResult

    Properties

    Duration

    Duration of build, in seconds.

    Declaration
    public double Duration { get; set; }
    Property Value
    Type Description
    System.Double
    Implements
    IDataBuilderResult.Duration

    Error

    Error that caused the build to fail.

    Declaration
    public string Error { get; set; }
    Property Value
    Type Description
    System.String
    Implements
    IDataBuilderResult.Error

    LocationCount

    The number of addressable assets contained in the build.

    Declaration
    public int LocationCount { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

    CreateResult<TResult>(Int32, Double, String)

    Declaration
    public static TResult CreateResult<TResult>(int locCount, double dur, string err = "")where TResult : IDataBuilderResult
    Parameters
    Type Name Description
    System.Int32 locCount
    System.Double dur
    System.String err
    Returns
    Type Description
    TResult
    Type Parameters
    Name Description
    TResult
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