Class SimulatorProviderSettingsEditor
This is custom Editor for Simulator Provider Settings.
Inheritance
SimulatorProviderSettingsEditor
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.AdaptivePerformance.Simulator.Editor
Assembly: Unity.AdaptivePerformance.Simulator.Editor.dll
Syntax
[CustomEditor(typeof(SimulatorProviderSettings))]
public class SimulatorProviderSettingsEditor : ProviderSettingsEditor
Methods
OnInspectorGUI()
Override of Editor callback to display custom settings.
Declaration
public override void OnInspectorGUI()