Class TestLoaderTwo Inheritance Object Object ScriptableObject AdaptivePerformanceLoader AdaptivePerformanceLoaderHelper TestLoaderBase TestLoaderTwo Inherited Members TestLoaderBase.inputSubsystem TestLoaderBase.GetDefaultSubsystem() TestLoaderBase.GetSettings() TestLoaderBase.Initialize() TestLoaderBase.Start() TestLoaderBase.Stop() TestLoaderBase.Deinitialize() AdaptivePerformanceLoaderHelper.m_SubsystemInstanceMap AdaptivePerformanceLoaderHelper.GetLoadedSubsystem<T>() AdaptivePerformanceLoaderHelper.StartSubsystem<T>() AdaptivePerformanceLoaderHelper.StopSubsystem<T>() AdaptivePerformanceLoaderHelper.DestroySubsystem<T>() AdaptivePerformanceLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, String) ScriptableObject.SetDirty() ScriptableObject.CreateInstance(String) ScriptableObject.CreateInstance(Type) ScriptableObject.CreateInstance<T>() Object.GetInstanceID() Object.GetHashCode() Object.Equals(Object) Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, Boolean) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, Boolean) Object.Destroy(Object, Single) Object.Destroy(Object) Object.DestroyImmediate(Object, Boolean) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.DestroyObject(Object, Single) Object.DestroyObject(Object) Object.FindSceneObjectsOfType(Type) Object.FindObjectsOfTypeIncludingAssets(Type) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectsOfTypeAll(Type) Object.FindObjectOfType(Type) Object.ToString() Object.name Object.hideFlags Namespace: UnityEngine.AdaptivePerformance.TestPackage Syntax public class TestLoaderTwo : TestLoaderBase