Class PopulateRuleOverideTileWizard
Wizard for populating RuleOverrideTile from a SpriteSheet
Inheritance
PopulateRuleOverideTileWizard
  Inherited Members
      EditorWindow.focusedWindowChanged
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.GetWindow<T>()
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.HasOpenInstances<T>()
    
    
    
      EditorWindow.FocusWindowIfItsOpen<T>()
    
    
      EditorWindow.GetWindowWithRect<T>(Rect)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.depthBufferBits
    
    
      EditorWindow.antiAlias
    
    
    
      EditorWindow.windowFocusChanged
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Tilemaps
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[MovedFrom(true, "UnityEditor", null, null)]
public class PopulateRuleOverideTileWizard : ScriptableWizardFields
m_spriteSet
The Texture2D containing the Sprites to override with
Declaration
public Texture2D m_spriteSetField Value
| Type | Description | 
|---|---|
| Texture2D | 
Methods
CloneWizard(PopulateRuleOverideTileWizard)
Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizard
Declaration
public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)Parameters
| Type | Name | Description | 
|---|---|---|
| PopulateRuleOverideTileWizard | oldWizard | The wizard to copy settings from | 
CreateWizard(RuleOverrideTile)
Creates a wizard for the target RuleOverrideTIle
Declaration
public static void CreateWizard(RuleOverrideTile target)Parameters
| Type | Name | Description | 
|---|---|---|
| RuleOverrideTile | target | The RuleOverrideTile to be edited by the wizard |