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    Class RandomBrushEditor

    The Brush Editor for a Random Brush.

    Inheritance
    object
    Object
    ScriptableObject
    Editor
    GridBrushEditorBase
    GridBrushEditor
    RandomBrushEditor
    Inherited Members
    GridBrushEditor.OnEnable()
    GridBrushEditor.OnDisable()
    GridBrushEditor.OnPaintSceneGUI(GridLayout, GameObject, BoundsInt, GridBrushBase.Tool, bool)
    GridBrushEditor.OnSelectionInspectorGUI()
    GridBrushEditor.OnSelectionSceneGUI(GridLayout, GameObject)
    GridBrushEditor.OnMouseLeave()
    GridBrushEditor.OnToolDeactivated(GridBrushBase.Tool)
    GridBrushEditor.RegisterUndo(GameObject, GridBrushBase.Tool)
    GridBrushEditor.BoxFillPreview(GridLayout, GameObject, BoundsInt)
    GridBrushEditor.FloodFillPreview(GridLayout, GameObject, Vector3Int)
    GridBrushEditor.brush
    GridBrushEditor.canChangeZPosition
    GridBrushEditor.validTargets
    GridBrushEditorBase.OnSceneGUI(GridLayout, GameObject)
    GridBrushEditorBase.OnMouseEnter()
    GridBrushEditorBase.OnToolActivated(GridBrushBase.Tool)
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, ref Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object, Type, ref Editor)
    Editor.CreateCachedEditor(Object[], Type, ref Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, params string[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.OnInspectorGUI()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, ref Editor)
    Editor.HasPreviewGUI()
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(string, Object[], int, int)
    Editor.OnPreviewGUI(Rect, GUIStyle)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Tilemaps
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [CustomEditor(typeof(RandomBrush))]
    public class RandomBrushEditor : GridBrushEditor

    Methods

    ClearPreview()

    Clears all RandomTileSet previews.

    Declaration
    public override void ClearPreview()
    Overrides
    GridBrushEditor.ClearPreview()

    OnPaintInspectorGUI()

    Callback for painting the inspector GUI for the RandomBrush in the Tile Palette. The RandomBrush Editor overrides this to have a custom inspector for this Brush.

    Declaration
    public override void OnPaintInspectorGUI()
    Overrides
    GridBrushEditorBase.OnPaintInspectorGUI()

    PaintPreview(GridLayout, GameObject, Vector3Int)

    Paints preview data into a cell of a grid given the coordinates of the cell. The RandomBrush Editor overrides this to draw the preview of the brush for RandomTileSets

    Declaration
    public override void PaintPreview(GridLayout grid, GameObject brushTarget, Vector3Int position)
    Parameters
    Type Name Description
    GridLayout grid

    Grid to paint data to.

    GameObject brushTarget

    Target of the paint operation. By default the currently selected GameObject.

    Vector3Int position

    The coordinates of the cell to paint data to.

    Overrides
    GridBrushEditor.PaintPreview(GridLayout, GameObject, Vector3Int)
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