Class AdvancedRuleOverrideTileEditor
The Editor for an AdvancedRuleOverrideTileEditor.
Inheritance
Object
ScriptableObject
Editor
AdvancedRuleOverrideTileEditor
Inherited Members
Editor.CreateEditorWithContext(Object[], Object)
Editor.CreateEditor(Object)
Editor.CreateEditor(Object[])
Editor.DrawDefaultInspector()
Editor.Repaint()
Editor.CreateInspectorGUI()
Editor.RequiresConstantRepaint()
Editor.DrawHeader()
Editor.OnHeaderGUI()
Editor.ShouldHideOpenButton()
Editor.DrawFoldoutInspector(Object, ref Editor)
Editor.GetPreviewTitle()
Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
Editor.GetInfoString()
Editor.DrawPreview(Rect)
Editor.ReloadPreviewInstances()
Editor.UseDefaultMargins()
Editor.MoveNextTarget()
Editor.ResetTarget()
Editor.target
Editor.targets
Editor.serializedObject
Editor.finishedDefaultHeaderGUI
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[CustomEditor(typeof(AdvancedRuleOverrideTile))]
public class AdvancedRuleOverrideTileEditor : RuleOverrideTileEditor
Properties
overrideTile
The AdvancedRuleOverrideTile being edited.
Declaration
public AdvancedRuleOverrideTile overrideTile { get; }
Property Value
Methods
DrawRule(Rect, TilingRuleOutput, bool, TilingRule, bool)
Draw a Rule Override for the AdvancedRuleOverrideTileEditor
Declaration
public void DrawRule(Rect rect, RuleTile.TilingRuleOutput rule, bool isOverride, RuleTile.TilingRule originalRule, bool isMissing)
Parameters
Type |
Name |
Description |
Rect |
rect |
Rect to draw the Rule in
|
RuleTile.TilingRuleOutput |
rule |
The Rule Override to draw
|
bool |
isOverride |
Whether the original Rule is being overridden
|
RuleTile.TilingRule |
originalRule |
Original Rule to override
|
bool |
isMissing |
Whether the original Rule is missing
|
DrawRuleElement(Rect, int, bool, bool)
Draws the Rule element for the Rule list
Declaration
public void DrawRuleElement(Rect rect, int index, bool active, bool focused)
Parameters
Type |
Name |
Description |
Rect |
rect |
Rect to draw the Rule Element in
|
int |
index |
Index of the Rule Element to draw
|
bool |
active |
Whether the Rule Element is active
|
bool |
focused |
Whether the Rule Element is focused
|
Draws the Header for the Rule list
Declaration
public void DrawRulesHeader(Rect rect)
Parameters
Type |
Name |
Description |
Rect |
rect |
Rect to draw the header in
|
GetRuleElementHeight(int)
Returns the height for an indexed Rule Element
Declaration
public float GetRuleElementHeight(int index)
Parameters
Type |
Name |
Description |
int |
index |
Index of the Rule Element
|
Returns
Type |
Description |
float |
Height of the indexed Rule Element
|
OnEnable()
OnEnable for the AdvancedRuleOverrideTileEditor
Declaration
public override void OnEnable()
Overrides
OnInspectorGUI()
Draws the Inspector GUI for the AdvancedRuleOverrideTileEditor
Declaration
public override void OnInspectorGUI()
Overrides
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.