Class AdvancedRuleOverrideTileEditor | 2D Tilemap Extras | 1.5.0-preview
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    Class AdvancedRuleOverrideTileEditor

    Inheritance
    Object
    Object
    ScriptableObject
    Editor
    RuleOverrideTileEditor
    AdvancedRuleOverrideTileEditor
    Inherited Members
    RuleOverrideTileEditor.ruleTileEditor
    RuleOverrideTileEditor.m_Sprites
    RuleOverrideTileEditor.m_GameObjects
    RuleOverrideTileEditor.m_SpriteList
    RuleOverrideTileEditor.m_GameObjectList
    RuleOverrideTileEditor.k_SpriteElementHeight
    RuleOverrideTileEditor.k_GameObjectElementHeight
    RuleOverrideTileEditor.k_PaddingBetweenRules
    RuleOverrideTileEditor.OnDisable()
    RuleOverrideTileEditor.DrawSpriteListHeader(Rect)
    RuleOverrideTileEditor.DrawGameObjectListHeader(Rect)
    RuleOverrideTileEditor.GetSpriteElementHeight(Int32)
    RuleOverrideTileEditor.GetGameObjectElementHeight(Int32)
    RuleOverrideTileEditor.DrawSpriteElement(Rect, Int32, Boolean, Boolean)
    RuleOverrideTileEditor.DrawGameObjectElement(Rect, Int32, Boolean, Boolean)
    RuleOverrideTileEditor.DrawTileField()
    RuleOverrideTileEditor.DrawCustomFields()
    RuleOverrideTileEditor.SaveInstanceTileAsset()
    RuleOverrideTileEditor.SaveTile()
    RuleOverrideTileEditor.RenderStaticPreview(String, Object[], Int32, Int32)
    RuleOverrideTileEditor.HasPreviewGUI()
    RuleOverrideTileEditor.OnPreviewSettings()
    RuleOverrideTileEditor.OnPreviewGUI(Rect, GUIStyle)
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, Editor)
    Editor.CreateCachedEditor(Object, Type, Editor)
    Editor.CreateCachedEditor(Object[], Type, Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, Editor)
    Editor.GetPreviewTitle()
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.GetInfoString()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    Editor.Initialize(Object[])
    Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor
    Syntax
    [CustomEditor(typeof(AdvancedRuleOverrideTile))]
    public class AdvancedRuleOverrideTileEditor : RuleOverrideTileEditor, IPreviewable, IToolModeOwner

    Properties

    overrideTile

    Declaration
    public AdvancedRuleOverrideTile overrideTile { get; }
    Property Value
    Type Description
    AdvancedRuleOverrideTile

    Methods

    DrawRule(Rect, RuleTile.TilingRuleOutput, Boolean, RuleTile.TilingRule, Boolean)

    Declaration
    public void DrawRule(Rect rect, RuleTile.TilingRuleOutput rule, bool isOverride, RuleTile.TilingRule originalRule, bool isMissing)
    Parameters
    Type Name Description
    Rect rect
    RuleTile.TilingRuleOutput rule
    Boolean isOverride
    RuleTile.TilingRule originalRule
    Boolean isMissing

    DrawRuleElement(Rect, Int32, Boolean, Boolean)

    Declaration
    public void DrawRuleElement(Rect rect, int index, bool selected, bool focused)
    Parameters
    Type Name Description
    Rect rect
    Int32 index
    Boolean selected
    Boolean focused

    DrawRulesHeader(Rect)

    Declaration
    public void DrawRulesHeader(Rect rect)
    Parameters
    Type Name Description
    Rect rect

    GetRuleElementHeight(Int32)

    Declaration
    public float GetRuleElementHeight(int index)
    Parameters
    Type Name Description
    Int32 index
    Returns
    Type Description
    Single

    OnEnable()

    Declaration
    public override void OnEnable()
    Overrides
    RuleOverrideTileEditor.OnEnable()

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    RuleOverrideTileEditor.OnInspectorGUI()
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