target | The object to display the Inspector for. |
editor | The reference to a variable of type Editor. |
Draws the inspector GUI with a foldout header for target
.
Unity tracks the fold status for each different object type. Unity caches the created Editor object in the editor
variable, eliminating the need to create it repeatedly. Make sure to destroy the Editor object using Object.DestroyImmediately after you have finished using it.
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