Class AdvancedRuleOverrideTile
Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
Inheritance
AdvancedRuleOverrideTile
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Syntax
[MovedFrom(true, "UnityEngine", null, null)]
[Serializable]
[CreateAssetMenu(fileName = "New Advanced Rule Override Tile", menuName = "Tiles/Advanced Rule Override Tile")]
public class AdvancedRuleOverrideTile : RuleOverrideTile
Fields
m_DefaultColliderType
Declaration
public Tile.ColliderType m_DefaultColliderType
Field Value
m_DefaultGameObject
Declaration
public GameObject m_DefaultGameObject
Field Value
m_DefaultSprite
Declaration
public Sprite m_DefaultSprite
Field Value
m_OverrideTilingRules
A list of TilingRule Overrides
Declaration
public List<RuleTile.TilingRuleOutput> m_OverrideTilingRules
Field Value
Properties
Item[RuleTile.TilingRule]
Gets the overriding TilingRuleOutput of a given TilingRule.
Declaration
public RuleTile.TilingRuleOutput this[RuleTile.TilingRule originalRule] { get; set; }
Parameters
Property Value
Methods
ApplyOverrides(IList<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>>)
Applies overrides to this
Declaration
public void ApplyOverrides(IList<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> overrides)
Parameters
Exceptions
GetOverrides(List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>>, ref Int32)
Declaration
public void GetOverrides(List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRuleOutput>> overrides, ref int validCount)
Parameters
Exceptions
Override()
Declaration
public override void Override()
Overrides
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