Class ScriptablePathInspector
Inherited Members
Editor.MoveNextTarget()
Namespace: UnityEditor.U2D.Path
Assembly: Unity.2D.Path.Editor.dll
Syntax
[CanEditMultipleObjects]
[CustomEditor(typeof(ScriptablePath), true)]
public class ScriptablePathInspector : Editor
Properties
paths
Declaration
protected List<ScriptablePath> paths { get; }
Property Value
Type | Description |
---|---|
List<ScriptablePath> |
Methods
DoPositionInspector()
Declaration
protected void DoPositionInspector()
DoTangentModeInspector()
Declaration
protected void DoTangentModeInspector()
IsAnyPointSelected()
Declaration
protected bool IsAnyPointSelected()
Returns
Type | Description |
---|---|
bool |
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()