Class ContextItem
This is needed to add the data to ContextContainer
and will control how the data are removed when calling Dispose on the ContextContainer
.
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public abstract class ContextItem
Methods
Reset()
Resets the object so it can be used as a new instance next time it is created.
To avoid memory allocations and generating garbage, the system reuses objects.
This function should clear the object so it can be reused without leaking any
information (e.g. pointers to objects that will no longer be valid to access).
So it is important the implementation carefully clears all relevant members.
Note that this is different from a Dispose or Destructor as the object in not
freed but reset. This can be useful when havin large sub-allocated objects like
arrays or lists which can be cleared and reused without re-allocating.
Declaration
public abstract void Reset()
Extension Methods
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