Version: Unity 6.5 (6000.5)
Language : English
Sprite Renderer component reference
Sprite Editor tab reference for the Sprite Editor window

Sprite Editor window reference

Explore the properties and settings you use to create sprites from a texture, edit the meshes Unity uses to render the sprite and detect collisions, and rig a sprite for animation.

Topic Description
Sprite Editor tab reference Explore the properties you use to configure sprites and convert a texture into multiple sprites.
Custom Outline tab reference Explore the properties you use to configure the shape of the mesh that renders a sprite.
Custom Physics Shape tab reference Explore the properties you use to configure the mesh shape that Unity uses to detect if a sprite collides with another sprite.
Secondary Textures tab reference Explore the properties you use to add secondary textures to a sprite texture, for example normal maps or lighting mask maps.

Additional resources

Sprite Renderer component reference
Sprite Editor tab reference for the Sprite Editor window