Explore the properties and settings you use to create sprites from a texture, edit the meshes Unity uses to render the spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary and detect collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More info
See in Glossary, and rig a sprite for animation.
| Topic | Description |
|---|---|
| Sprite Editor tab reference | Explore the properties you use to configure sprites and convert a texture into multiple sprites. |
| Custom Outline tab reference | Explore the properties you use to configure the shape of the meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary that renders a sprite. |
| Custom Physics Shape tab reference | Explore the properties you use to configure the mesh shape that Unity uses to detect if a sprite collides with another sprite. |
| Secondary Textures tab reference | Explore the properties you use to add secondary textures to a sprite texture, for example normal mapsA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry. See in Glossary or lighting mask maps. |