Version: Unity 6.5 (6000.5)
Language : English
Sprite Mask component reference
Sprite atlases

Packing sprites into atlas textures

To reduce the number of draw calls Unity sends to the GPU, create a sprite atlas. A sprite atlas combines multiple textures into a single texture. Unity only needs to create one draw call for all the sprites in a sprite atlas.

Page Description
Sprite atlases Learn about sprite atlases and how to use them to optimize performance.
Create a sprite atlas Create a sprite atlas, add sprites and textures to it, and analyze and optimize it.
Create lower resolution versions of sprite atlases To create different versions of the same sprite atlas for different platforms, create sprite atlas variants.
Load sprite atlases manually at runtime To avoid Unity loading sprite atlases when your project starts, load the sprite atlas yourself at runtime instead.
Upgrade Sprite Atlas V1 assets Upgrade Sprite Atlas V1 assets from Unity version 2022.2 and earlier to Sprite Atlas V2 assets.
Sprite Atlas Inspector window reference Explore the properties and settings you can use to customize a sprite atlas.

Additional resources

Sprite Mask component reference
Sprite atlases