Version: Unity 6.5 (6000.5)
Language : English
Visualizing vertex data shader examples in the Built-In Render Pipeline
Introduction to RSUV

Customize material aspect per renderer with RSUV

Use the Renderer Shader User Value (RSUV) to significantly improve your project’s performance when you need to make a large number of objects appear different within the same scene. Specify per-renderer data to apply shader customizations on a single material used by multiple renderers.

Note: RSUV is only available with Scriptable Render Pipelines (SRP). It is not supported in the Built-In Render Pipeline.

Topic Description
Introduction to RSUV Learn about RSUV context and principle and get some use case examples.
Set and use the RSUV Learn how to set and use the RSUV through an example.
RSUV sample Use the Renderer Shader User Value sample in your URP or HDRP project to experience the implementation and effects of the RSUV feature through different preset scenes.

Additional resources

Visualizing vertex data shader examples in the Built-In Render Pipeline
Introduction to RSUV