Use the Renderer Shader User Value (RSUV) to significantly improve your project’s performance when you need to make a large number of objects appear different within the same scene. Specify per-renderer data to apply shader customizations on a single material used by multiple renderers.
Note: RSUV is only available with Scriptable Render Pipelines (SRP). It is not supported in the Built-In Render Pipeline.
| Topic | Description |
|---|---|
| Introduction to RSUV | Learn about RSUV context and principle and get some use case examples. |
| Set and use the RSUV | Learn how to set and use the RSUV through an example. |
| RSUV sample | Use the Renderer Shader User Value sample in your URP or HDRP project to experience the implementation and effects of the RSUV feature through different preset scenes. |