Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary.
Page | Description |
---|---|
Introduction to cubemaps | Understand that a cubemap has six squares forming the faces of an imaginary cube that surrounds an object. |
Create a cubemap | Generate a cubemap from textures, or the contents of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
Create a cubemap array | Use a script to create a cubmap array. |
Sample a cubemap array in a shader | Sample a cubemap array in High-level ShaderA program that runs on the GPU. More info See in Glossary Language (HLSL). |
Preview a cubemap array | Use the Texture Settings Import window to check a cubemap. |
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