Use the Cameras overlay to take first-person control of cameras and manage cameras in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view.
To display the Cameras overlay in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
See in Glossary, enable it from the Overlays menu.
The Cameras overlay lists every GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary with a Camera or Cinemachine Camera component in the open scene in a searchable dropdown list. When you select a camera in the Cameras overlay dropdown, a picture-in-picture preview of what the camera sees displays in the Cameras overlay.
Note: If you select a camera in the Cameras overlay dropdown list, the camera is not selected in the Hierarchy window.
In the Cameras overlay, select Open camera properties to configure the component settings of the camera selected in the Cameras overlay dropdown list. To learn more about camera component parameters, refer to Camera component and Setting Cinemachine Camera properties.
In the Cameras overlay, select Control a camera in first person to take first-person control of a camera. Refer to Control a camera in first person to learn more.
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