Version: 2022.3
Language : English
Tile asset reference
Tilemap workflow

Tile Palette Preferences

To access the Tile Palette preferences settings, go to Edit > Preferences > 2D > Tile Palette (macOS: Unity > Settings > 2D > Tile Palette). Customize the default behavior and default tools to suit your preference when editing in the Tile Palette window.

Tile Palette Preferences window
Tile Palette Preferences window
Preference Function
Target Edit Mode This sets the behavior for editing a target when a PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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instance is selected in the Active Target list. Editing a Prefab instance in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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is not recommended due to performance issues. Note: This affects the Active TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
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list in pre–2021.2 Editor versions.
Enable Dialog Displays a dialog which allows you to choose between editing the target in Prefab Mode or in the Scene.
Edit In Prefab Mode Select this to edit only the target Tilemap in Prefab Mode.
Edit In Scene Select this to edit only the target Tilemap in the Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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.
Active Targets Sorting Mode Sets the method for sorting the Active Targets (affects Active Tilemaps in pre–2021.2 Editor versions) list in the Tile Palette.
Alphabetical Sorts the list in alphabetical order, with the first item at the top of the list.
ReverseAlphabetical Sorts the list in reverse alphabetical order, with the first item at the top of the list.
Restore Edit Mode Active Target Enable this to restore the targeted Active Target (Active Tilemap in pre–2021.2 Editor versions) in the Tile Palette window after returning to Edit mode from Play mode.
Create Tile Method Use this to specify the method by which Tile Assets are created when a Texture or a SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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is dragged and dropped onto a Tile Palette. The default option is DefaultTile, which creates a Tile type Tile Asset.
Show Open Tile Palette In Scene View Enable this to show the Open Tile Palette overlay in the Scene view when selecting an object that interacts with the Tile Palette.
The Open Tile Palette overlay appears in the bottom right of the Scene view.
Prefab Mode Grid Cell Size Sets the default Cell Size when opening a Tilemap Prefab in Prefab Mode when there is no valid Grid in the Prefab.
Prefab Mode Grid Cell Gap Sets the default Cell Gap when opening a Tilemap Prefab in Prefab Mode when there is no valid Grid in the Prefab.
Prefab Mode Grid Cell Layout Sets the default Cell Layout when opening a Tilemap Prefab in Prefab Mode when there is no valid Grid in the Prefab.
Prefab Mode Grid Cell Swizzle Sets the default Cell Swizzle when opening a Tilemap Prefab in Prefab Mode when there is no valid Grid in the Prefab.
Default Tile Palette Tools This determines the list of tools which are shown in the Tile Palette window for use with Grid Brushes. The left panel stores the list of tools currently usable in the Tile Palette. The right panel stores the list of currently unused tools that can be added to the selection. To add a tool to the currently usable list, select it in the right panel and then select Add (+) to add it to the left panel. To remove a tool from the currently usable list, select it in the left panel and then select Remove (-) to remove it from the left panel.
Save Save changes made to the Default Tile Palette Tools.
Revert Revert changes made to the Default Tile Palette Tools.
Reset Resets the Default Tile Palette Tools back to the system default.
Tile asset reference
Tilemap workflow